Class I am using with this discussion:
AK-47 w/grenade launcher - with Flak Jacket, Sleight of hand, and Ninja
Dual Pythons as secondary
Claymores as equipment
Nuketown is a small map that I think most people enjoy, but not entirely just because they like the map itself. When you purchase contracts for XP and COD points for “X amount of kills in X amount of time”, this map is perfect. A small map means a lot of kills quickly. Playing this map twice in a row is like getting 40 kills in ten minutes instead of a map like Array where it would take you 20 minutes or more. You can see why this map is used in it’s own playlist for double XP weekends. Leveling up is way faster. Most of the time when it comes up in a playlist it's voted to be played again as well. It offers some good fast paced action (some would call it chaos), and if your good at it, can be loads of fun. But, there’s some basic rules you need to follow to get ahead.
AK-47 w/grenade launcher - with Flak Jacket, Sleight of hand, and Ninja
Dual Pythons as secondary
Claymores as equipment
Nuketown is a small map that I think most people enjoy, but not entirely just because they like the map itself. When you purchase contracts for XP and COD points for “X amount of kills in X amount of time”, this map is perfect. A small map means a lot of kills quickly. Playing this map twice in a row is like getting 40 kills in ten minutes instead of a map like Array where it would take you 20 minutes or more. You can see why this map is used in it’s own playlist for double XP weekends. Leveling up is way faster. Most of the time when it comes up in a playlist it's voted to be played again as well. It offers some good fast paced action (some would call it chaos), and if your good at it, can be loads of fun. But, there’s some basic rules you need to follow to get ahead.
The first basic thing to note are the spawns. Everyone who plays this level has said more than once “SOMEONE JUST SHOT ME IN THE BACK!!!”. When the game starts the two teams usually rush one another. As each teams advances the dead players need to respawn. If your team has rushed beyond the bus or semi, then there’s a good chance the game is going to start throwing the enemy behind you.
If starting at A3, rush straight for the opening in the moving truck at C3. From here you can control 3 of the 4 choke points: the garage, the side path near the garage, and the front door to the house. You’re still on your side of the map so when they die they should respawn back in the garden. Just shoot in bursts to control your recoil and you should be able to pick off at least 4 or 5 people from here. One disadvantage is the top window in the house. Be careful because it only takes one look from the enemy in this room and your history (but more often than not you’ll have someone in your house on the second floor watching your back). You can also move towards that 4th choke point, towards the right side of the house, and use the truck as protection while killing the enemy as they try to route down this path. This is a pretty good way to start off the game and if your team stays back, you won’t have to worry about being stabbed from behind.
When I spawn at E3, I usually do one of two things. First, run to the front of the garage and stand by the flowers (Choke Point #2) and try to kill people that are using the method I stated above. You can also help watch the people coming from the right of the bus. These are the people who don’t obey the “STAY BEHIND THE BUS” rule. Or secondly, I run up to the second floor and get (2) quick kills with my grenade launcher by shooting out the window (remember if either jeep explodes you still get credit for the kill). If you do this make sure you put a claymore in the room behind you. Place it far back enough so it covers both doors. It may not kill the enemy, but should give you ample time to turn around from the window and blast them.
I also sometimes lay down in the grass in front of the garage by C3. When everyone is running around and things get chaotic, sometimes the best thing to do is lay still! You can easily pick off the people coming down the path at B4 or the ones flanking by the monument sign.
I think the Flak Jacket perk is pretty needed here as grenade tossing is a re-occurring event. Remember to wait to move when the game starts as people have "timed out" how long it takes you to get to the middle and are pro's at grenade tosses. Also if you can get a B-52 or higher killstreak the game will almost always go in your favor. But I will recommend putting your killstreak rewards to the lower ones as you will probably die so often you wont even see a higher killstreak. This way at least you've got spy planes and counter spy planes running throughout the entire match. Thanks for reading!

